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Apr 22, 2003 17:30:38 GMT -8
Post by Ravanux~*DS*~ on Apr 22, 2003 17:30:38 GMT -8
When setting up a shortcut for IGI 2, what do you seperate different command line options with? Example: I want to use "screenshot" and "fpslock"
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Apr 22, 2003 17:36:59 GMT -8
Post by Shadowkilla~*DS*~ on Apr 22, 2003 17:36:59 GMT -8
My shortcut for IGI 2 looks like this:
"C:\Program Files\Codemasters\IGI 2\pc\igi2.exe" screenshots fpslock
NOTE: Ravanux, don't forget to put the appropriate directory before the igi2.exe command
Does some1 has a program to check the frame rate while playing the game?
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Apr 22, 2003 17:46:25 GMT -8
Post by GimpMaster~*DS*~ on Apr 22, 2003 17:46:25 GMT -8
go to console and i believe you type lo netstat or lo netstats something like that
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Apr 22, 2003 23:34:05 GMT -8
Post by X S U R G E X DS X on Apr 22, 2003 23:34:05 GMT -8
Please exaplin what "fpslock" is and how it works and what it does. And why it cant be added or edited using a consol command. Thanks ![::)](//storage.proboards.com/forum/images/smiley/eyesroll.png)
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Apr 23, 2003 4:09:16 GMT -8
Post by Ravanux~*DS*~ on Apr 23, 2003 4:09:16 GMT -8
Poly would be the best person to ask. He told me about it and I was testing it to see if it improved my game performance. My guess is that it holds Frames Per Second to a specific level....but i dunno.
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Apr 23, 2003 8:52:06 GMT -8
Post by Knowledge on Apr 23, 2003 8:52:06 GMT -8
if its wat i think it is it sounds like a command we used in cs. basically it told ur computer that, instead of doing its best to try and keep maximum grafix with the maximum fps, which cna push ur pc over its limit, or at least causew for probelms as the environment changes, causing loss in fps as it trs to keep up with many sudden rapid grafix changes in heavy fiting, instead it tells ur pc to keep itself at a certain fps speed and change the graphix levels as neccessary to keep with this speed, basically sacrificing visiual preformance for a smooth non jumpy fps. im not sure if thats wat this is but it sounds along the same line ![???](http://www.gamingforums.com/images/smilies/CrashSmilies/violent-smiley-093.gif)
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Apr 23, 2003 11:22:04 GMT -8
Post by X S U R G E X DS X on Apr 23, 2003 11:22:04 GMT -8
Ok and is this good for IGI2? I Just asked a few buddys that play CS they said they know what it is but they dont use it. I am still thinking why i should or shouldnt config this. ![::)](//storage.proboards.com/forum/images/smiley/eyesroll.png) Need more info.
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Apr 23, 2003 13:22:40 GMT -8
Post by POLYD3XT3ROUS[PK] on Apr 23, 2003 13:22:40 GMT -8
Well the command line fpslock was given as a solution to mouse lag problems by and interloop programmer Alexj?, most likely it's all fps related and the game engines inabiltiy to cope with all cofigs to maintain a smooth frame rate, I'm not a home now so I can't test this theory but:
Use the fpslock command, then play the game (note: I noticed an immediate diff) use the console command "lo netstats 1" I think that displays your fps, I'm gonna gamble and say it locks the framerate as close to 30fps as it can, this would produce a smooth frame rate but in some instances will sacrifice astetics, while most seasoned games know 30fps sucks it should be noted that this game has a diff engine and has yet to be tweaked to "playable" try it, its easy, it does work, if you don't like it just take the command line off.
What I noticed:
My menus loaded quicker and smoother, My mouse appeard to have a heck of a lot less lag while on the horizontal plane(note almost nothing can help with network lag)
You may need to adj your mouse sensitivity in game.
note: parameter only exsists in v1.1
The command was given without the technical specs of what it does on a hardware or software layer so take it as it is, all that really matters is if it helps your gaming, if your not new to gaming you'll know wether or not it will.
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Apr 23, 2003 13:33:09 GMT -8
Post by Ravanux~*DS*~ on Apr 23, 2003 13:33:09 GMT -8
Let's say you had just run around a from the SE corner of the house at obj 1 on Timberland. Your graphics card is already taking a hit to process the surroundings especially with all the trees. Then a nade goes off in front of you while three tangos charge from the tree line firing their weapons. Instead of your frame rate dropping and you getting a "High Quality" death sequence, you used fpslock. Because your frame rate stayed at a reasonable level you were able to dodge the explosion, go matrix style up on the side of the house, hop down severing the head of one of your assailants with a knife conviently hid in the toe of your boot, kill the next closest attacker with a well aimed shot to the face, and throw the other one into orbit with your mind. Using fpslock you were rewarded with a "Lower Quality," but more satisfying, victory and +3 added to your score... or at least thats how i think it works...
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Apr 23, 2003 14:44:15 GMT -8
Post by POLYD3XT3ROUS[PK] on Apr 23, 2003 14:44:15 GMT -8
Let's say you had just run around a from the SE corner of the house at obj 1 on Timberland. Your graphics card is already taking a hit to process the surroundings especially with all the trees. Then a nade goes off in front of you while three tangos charge from the tree line firing their weapons. Instead of your frame rate dropping and you getting a "High Quality" death sequence, you used fpslock. Because your frame rate stayed at a reasonable level you were able to dodge the explosion, go matrix style up on the side of the house, hop down severing the head of one of your assailants with a knife conviently hid in the toe of your boot, kill the next closest attacker with a well aimed shot to the face, and throw the other one into orbit with your mind. Using fpslock you were rewarded with a "Lower Quality," but more satisfying, victory and +3 added to your score... or at least thats how i think it works... Wtf game are you playn'?
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Apr 23, 2003 14:56:12 GMT -8
Post by Knowledge on Apr 23, 2003 14:56:12 GMT -8
i personally never used it, and if u have a powerful cpu then u def shouldnt use it, otherwise it jsut depends on ur system, sometiems its for the better, sometimes it makes it worse, its mostly trial and error really. ![???](http://www.gamingforums.com/images/smilies/CrashSmilies/violent-smiley-093.gif)
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Apr 23, 2003 15:00:58 GMT -8
Post by Shadowkilla~*DS*~ on Apr 23, 2003 15:00:58 GMT -8
Hey guys , i was wondering if any of you had a program that shows your fps in everything, including windows. I once had one but i can't remember the name of it. I would really like having one to check if fpslock is worth using for IGI 2
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Apr 23, 2003 19:04:06 GMT -8
Post by POLYD3XT3ROUS[PK] on Apr 23, 2003 19:04:06 GMT -8
More on "fpslock"
From my initial testing what I found is that it indeed locks your framrate at approx 30fps.
By using "lo netsats 1", I found that during the use of fpslock my fps was approx 30fps no matter what happened, if your looking around the environment it stays about 30, if your looking directly at a wall or the floor or any really low poly scene it remains approx 30. With fpslock off, the fps still stays around 30 while looking around the environment but peaks out while looking at low poly stuff, walls, the ground (mine peaked around 150)
What this means is a smoother transition between frames and a consistant frame rate. What I noticed as well while being on the horizonal plane and going right to left the upper portion of my screen seemed to slide independent of the lower half, like the lower was getting a higer fps and the top a lower, the top needed to catch up, this was taken care of with the fpslock on.
As for me I'm going to keep it on, unless you need to shoot a someone that is on the floor or on a wall, mind you the polys will go up when a model is in front of you, then you should leave it on (imo).
For those of you who think your loosing fps in critical moments, ck again, your fps isn't lagging I think it's all network lag, as I tested I intentionally got on a server that had a high ping for me, with ppl with varing pings, anywhere from 80 to 360, I was about 180, during all those normal lag experiences I noted my framerate, it didn't lag, it's all just network, for me anyhow. If your getting 30fps no matter what happens on screen yet your seeing the lagg effect, ppl flying around, or moving around with no walking animation, or as if they are losing frames and you see them seem to skip arcoss your screen, imo it's all the netcode.
It's easy enough to try, it's easy enough to test, I'm shure within 30min of gameplay you'll know if its helping or hurting.
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Apr 23, 2003 20:03:40 GMT -8
Post by POLYD3XT3ROUS[PK] on Apr 23, 2003 20:03:40 GMT -8
Hey guys , i was wondering if any of you had a program that shows your fps in everything, including windows. I once had one but i can't remember the name of it. I would really like having one to check if fpslock is worth using for IGI 2 www.fraps.com/
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Apr 23, 2003 20:42:17 GMT -8
Post by X S U R G E X DS X on Apr 23, 2003 20:42:17 GMT -8
Hey Poly thanks for the great info bro. Keep up the great work ![8-)](//storage.proboards.com/forum/images/smiley/cool.png) Check your PM ![;)](//storage.proboards.com/forum/images/smiley/wink.png)
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